First of all, thank you to everyone who has been playing MurderCartel! ❤️
Since launch, we’ve received a huge amount of useful feedback, bug reports and suggestions. We’ve been working through them continuously, and many of the improvements currently making their way into the game are a direct result of your feedback.
It’s also great to finally see MurderCartel becoming an actual community rather than just a game we’ve been building.
📊 MurderCartel so far
The community has already reached some awesome milestones:
👥 263 player accounts created
⚔️ 148 characters created
⏱️ Over 121 hours of total playtime
📈 Over 1,100 combat & profession levels earned
💰 Over 359,000 gold currently held by players
🛡️ The first player-created Guild has officially been founded!
And we’re only getting started.
🔧 Disconnect & Stability Improvements
A lot of work has gone into investigating the disconnect reports we’ve received.
We’ve identified and fixed most of the causes behind unexpected disconnects, along with several backend and progression issues that could occasionally interrupt gameplay.
We’re continuing to monitor the remaining rare disconnects and server behaviour as more people play.
🛹 Hoverboards from World Bosses
Hoverboards can now drop from World Bosses!
World Bosses now have an additional special reward to chase, giving players another reason to group up and take them down.
Good luck getting one. 👀
🌲 Expanded Gathering UI
The Gathering UI has been expanded to provide more information and feedback while gathering.
We’ve also made several improvements behind the scenes to gathering rewards, validation and reliability based directly on player reports.
⚔️ Combat Progression Rebalancing
Combat progression has received a major rebalance.
The early game remains accessible, but progression gradually becomes more challenging as you reach higher levels. High combat levels should now represent a meaningful investment instead of being something players can rush through extremely quickly.
Reaching the endgame is supposed to feel like an achievement.
⛏️ Profession Progression Reworked
We’ve also made major changes to Gathering, Refining and Crafting progression.
Profession XP and requirements have been rebalanced, and production XP now better represents the actual value and amount of resources being used.
Gather resources → refine them → turn those materials into equipment.
That entire progression loop should now feel much more consistent and rewarding.
🛡️ Our First Guild!
And finally, a small but awesome milestone:
The first player-created Guild in MurderCartel has officially been founded! 🎉
Seeing players already grouping together, forming parties, fighting bosses and now creating guilds is exactly what we hoped would happen.
Since launch, we’ve received a huge amount of useful feedback, bug reports and suggestions. We’ve been working through them continuously, and many of the improvements currently making their way into the game are a direct result of your feedback.
It’s also great to finally see MurderCartel becoming an actual community rather than just a game we’ve been building.
📊 MurderCartel so far
The community has already reached some awesome milestones:
👥 263 player accounts created
⚔️ 148 characters created
⏱️ Over 121 hours of total playtime
📈 Over 1,100 combat & profession levels earned
💰 Over 359,000 gold currently held by players
🛡️ The first player-created Guild has officially been founded!
And we’re only getting started.
🔧 Disconnect & Stability Improvements
A lot of work has gone into investigating the disconnect reports we’ve received.
We’ve identified and fixed most of the causes behind unexpected disconnects, along with several backend and progression issues that could occasionally interrupt gameplay.
We’re continuing to monitor the remaining rare disconnects and server behaviour as more people play.
🛹 Hoverboards from World Bosses
Hoverboards can now drop from World Bosses!
World Bosses now have an additional special reward to chase, giving players another reason to group up and take them down.
Good luck getting one. 👀
🌲 Expanded Gathering UI
The Gathering UI has been expanded to provide more information and feedback while gathering.
We’ve also made several improvements behind the scenes to gathering rewards, validation and reliability based directly on player reports.
⚔️ Combat Progression Rebalancing
Combat progression has received a major rebalance.
The early game remains accessible, but progression gradually becomes more challenging as you reach higher levels. High combat levels should now represent a meaningful investment instead of being something players can rush through extremely quickly.
Reaching the endgame is supposed to feel like an achievement.
⛏️ Profession Progression Reworked
We’ve also made major changes to Gathering, Refining and Crafting progression.
Profession XP and requirements have been rebalanced, and production XP now better represents the actual value and amount of resources being used.
Gather resources → refine them → turn those materials into equipment.
That entire progression loop should now feel much more consistent and rewarding.
🛡️ Our First Guild!
And finally, a small but awesome milestone:
The first player-created Guild in MurderCartel has officially been founded! 🎉
Seeing players already grouping together, forming parties, fighting bosses and now creating guilds is exactly what we hoped would happen.