New update!
We pushed a large batch of improvements, fixes and quality-of-life changes across the game, party system, dungeons, website and voice chat.
Party & Multiplayer
- Fixed party loot pickup sync. When one party member picks up shared loot, it now disappears correctly for the other party members too.
- Improved party loot claiming so loot cannot remain visually stuck after another player takes it.
- Fixed party gold/loot handling to prevent confusing duplicate pickup behavior.
- Party UI now clears properly after logout and no longer carries over incorrectly.
- Chat target dropdown now only shows online friends instead of everyone nearby.
- Inspect Equipment on other players now shows gear in the correct slots.
- Inspect Equipment now shows correct quality, durability and total modifiers.
- Inspect total modifiers now include level and class bonuses, not only gear stats.
Node Mob Spawns
- Resource nodes can now spawn a configured mob prefab while gathering.
- Node mob spawn chance works per second while gathering.
- Gathering stops when a node mob spawns.
- The node becomes blocked until the spawned mob is killed.
- Spawned node mobs no longer respawn from their prefab settings.
- Node mobs avoid spawning inside collision/blocked objects.
- Node mobs now sync to party members so the whole party can see and fight them.
- Node mobs can target the nearest party member.
- Node mobs despawn only when all party members leave the scene.
- Node mobs have boosted loot chance/quantity for the resource type and tier of the node.
Gathering & XP
- Fixed gathering XP sharing in parties.
- Party members now receive gathering XP when eligible for the gathered resource tier.
- Fixed XP overflow so players level up correctly instead of showing values like 385/309.
- Player stats now refresh better after shared gathering XP.
- Party-gathered nodes deplete for other party members, while resources still only go to the gatherer.
Dungeons & Bosses
- Dungeon timer now resets when the reward chest is claimed, not when the boss dies.
- This prevents time being lost while players stand around before leaving.
- Chest reward screen now hides party UI and dungeon modifier UI properly.
- Boss attack radius visual is less aggressively red.
- Fixed leftover dash/telegraph visuals sometimes staying after mobs died.
Voice Chat
- Improved voice chat quality from 8 kHz to 16 kHz.
- Added a small playback buffer to reduce hapering/stuttering.
- Improved silence detection so words are less likely to get cut off.
- Party voice chat is limited to party members.
- Party voice works even when party members are in different scenes.
- Non-party voice is proximity based in the same map, fading out by distance.
- Game audio volume curve improved so low volume settings are actually quiet.
- Voice volume remains strong and separate from game audio.
Quests & Trials
- Fixed quest/trial completion persistence where some completed trials appeared incomplete after relogging.
- Saved trial completion now syncs back into the local tracker correctly.
Website
- Added a styled cookie accept/reject banner.
- Added privacy statement handling.
- Fixed cookie/privacy UI overflowing off-screen.
- Added forum announcements to the homepage so players can see what is new.
- Improved mobile website image sizing.
- Admin/MurderCartel visits are excluded from visitor stats.
- Website login now stores admin session state more reliably for visitor tracking.
Other Fixes
- Fixed party UI staying visible over special screens.
- Fixed mob loot modifier UI showing during chest reward screen.
- Improved online player gear data syncing.
- Improved several server endpoints for more stable multiplayer state.
- General cleanup and stability fixes across party, loot, dungeon, inspect and UI systems.
We pushed a large batch of improvements, fixes and quality-of-life changes across the game, party system, dungeons, website and voice chat.
Party & Multiplayer
- Fixed party loot pickup sync. When one party member picks up shared loot, it now disappears correctly for the other party members too.
- Improved party loot claiming so loot cannot remain visually stuck after another player takes it.
- Fixed party gold/loot handling to prevent confusing duplicate pickup behavior.
- Party UI now clears properly after logout and no longer carries over incorrectly.
- Chat target dropdown now only shows online friends instead of everyone nearby.
- Inspect Equipment on other players now shows gear in the correct slots.
- Inspect Equipment now shows correct quality, durability and total modifiers.
- Inspect total modifiers now include level and class bonuses, not only gear stats.
Node Mob Spawns
- Resource nodes can now spawn a configured mob prefab while gathering.
- Node mob spawn chance works per second while gathering.
- Gathering stops when a node mob spawns.
- The node becomes blocked until the spawned mob is killed.
- Spawned node mobs no longer respawn from their prefab settings.
- Node mobs avoid spawning inside collision/blocked objects.
- Node mobs now sync to party members so the whole party can see and fight them.
- Node mobs can target the nearest party member.
- Node mobs despawn only when all party members leave the scene.
- Node mobs have boosted loot chance/quantity for the resource type and tier of the node.
Gathering & XP
- Fixed gathering XP sharing in parties.
- Party members now receive gathering XP when eligible for the gathered resource tier.
- Fixed XP overflow so players level up correctly instead of showing values like 385/309.
- Player stats now refresh better after shared gathering XP.
- Party-gathered nodes deplete for other party members, while resources still only go to the gatherer.
Dungeons & Bosses
- Dungeon timer now resets when the reward chest is claimed, not when the boss dies.
- This prevents time being lost while players stand around before leaving.
- Chest reward screen now hides party UI and dungeon modifier UI properly.
- Boss attack radius visual is less aggressively red.
- Fixed leftover dash/telegraph visuals sometimes staying after mobs died.
Voice Chat
- Improved voice chat quality from 8 kHz to 16 kHz.
- Added a small playback buffer to reduce hapering/stuttering.
- Improved silence detection so words are less likely to get cut off.
- Party voice chat is limited to party members.
- Party voice works even when party members are in different scenes.
- Non-party voice is proximity based in the same map, fading out by distance.
- Game audio volume curve improved so low volume settings are actually quiet.
- Voice volume remains strong and separate from game audio.
Quests & Trials
- Fixed quest/trial completion persistence where some completed trials appeared incomplete after relogging.
- Saved trial completion now syncs back into the local tracker correctly.
Website
- Added a styled cookie accept/reject banner.
- Added privacy statement handling.
- Fixed cookie/privacy UI overflowing off-screen.
- Added forum announcements to the homepage so players can see what is new.
- Improved mobile website image sizing.
- Admin/MurderCartel visits are excluded from visitor stats.
- Website login now stores admin session state more reliably for visitor tracking.
Other Fixes
- Fixed party UI staying visible over special screens.
- Fixed mob loot modifier UI showing during chest reward screen.
- Improved online player gear data syncing.
- Improved several server endpoints for more stable multiplayer state.
- General cleanup and stability fixes across party, loot, dungeon, inspect and UI systems.