Changelog – June 20, 2026
Hey everyone,
Today’s update focuses on progression clarity, world navigation, tutorial improvements, and several quality-of-life.
🗺️ World Map
A brand-new World Map has been added.
Features
* Open the map with M (keybind can be changed in the Escape → Controls menu).
* The map now displays the actual loaded tilemap instead of approximate marker locations.
* Drag the map with your mouse to navigate.
* Zoom in and out freely.
* Map zooming no longer affects the player camera.
Improved Map Markers
Markers have been added or improved for:
* Dungeons
* Portals
* Region tunnels
* Crafting stations
* Refining stations
* Marketplace
* Tool shops
* Banks
* Important buildings
* Locked progression objects
Portal Information
* Portals now display where they lead.
* Portal requirements are shown before unlocking.
Progression Markers
* Locked progression objects now appear as O markers on the map.
* Clicking a marker displays its unlock requirement.
Optional Filters
To reduce clutter:
* Resource markers can be toggled on/off.
* Monster markers can be toggled on/off.
⸻
📖 Tutorial Improvements
Several tutorial-related save issues have been fixed.
Fixes
* Tutorial progress should no longer reset or move backwards after relogging.
* Tutorial rewards now properly validate save data before being claimed.
* Fixed cases where rewards could fail due to outdated or stale progression data.
* Removed the large screen overlay during the Quest Journal and Player Stats tutorial steps.
The tutorial flow itself remains unchanged.
⚙️ Resource Generators
Resource generators have received several fixes and improvements.
Fixed
Generators could previously continue producing resources:
* While offline
* While playing another character slot
This behavior has now been corrected.
New Behavior
* Generators are now tied directly to the active character slot.
* Progress only counts for the character currently being played.
Existing generated resources remain untouched.
Unlock Changes
Generator tiers now unlock automatically when your gathering level reaches the required threshold.
You no longer need to gather the resource once beforehand.
Example:
* Wood Generator Tier 1 unlocks automatically once your Woodcutting level meets the requirement.
⚔️ Combat UI
Fixed an issue where the skill bar became fully visible after taking damage while gathering.
The skill bar should now only fully activate during actual combat.
🏷️ Map & Label Cleanup
Several confusing labels have been updated.
Renamed
* Tool Vendor → Tool Shop
* Potion Shop → Potion Crafting
Improved Visibility
Map icons and labels for:
* Crafting
* Refining
* Shops
* Portals
* Dungeons
should now be significantly clearer.
🚪 Progression Clarity
Progression routes should now be much easier to understand.
Added Information
* Region tunnels now show their destination.
* Portals display unlock requirements.
* Major progression paths now provide clearer guidance.
This should make long-term goals, such as reaching new regions, much easier to follow for both new and existing players.
🔧 Technical
Backend improvements were added for:
* Tutorial progress saving
* Tutorial reward validation
* Resource generator state tracking
Build Status
✅ All build checks passed successfully
❤️ Thank You
Thanks to everyone who continues testing, reporting bugs, and providing feedback.
A large portion of this update was directly inspired by community reports and suggestions, and your feedback continues to help shape the game.
See you in-game!
Hey everyone,
Today’s update focuses on progression clarity, world navigation, tutorial improvements, and several quality-of-life.
🗺️ World Map
A brand-new World Map has been added.
Features
* Open the map with M (keybind can be changed in the Escape → Controls menu).
* The map now displays the actual loaded tilemap instead of approximate marker locations.
* Drag the map with your mouse to navigate.
* Zoom in and out freely.
* Map zooming no longer affects the player camera.
Improved Map Markers
Markers have been added or improved for:
* Dungeons
* Portals
* Region tunnels
* Crafting stations
* Refining stations
* Marketplace
* Tool shops
* Banks
* Important buildings
* Locked progression objects
Portal Information
* Portals now display where they lead.
* Portal requirements are shown before unlocking.
Progression Markers
* Locked progression objects now appear as O markers on the map.
* Clicking a marker displays its unlock requirement.
Optional Filters
To reduce clutter:
* Resource markers can be toggled on/off.
* Monster markers can be toggled on/off.
⸻
📖 Tutorial Improvements
Several tutorial-related save issues have been fixed.
Fixes
* Tutorial progress should no longer reset or move backwards after relogging.
* Tutorial rewards now properly validate save data before being claimed.
* Fixed cases where rewards could fail due to outdated or stale progression data.
* Removed the large screen overlay during the Quest Journal and Player Stats tutorial steps.
The tutorial flow itself remains unchanged.
⚙️ Resource Generators
Resource generators have received several fixes and improvements.
Fixed
Generators could previously continue producing resources:
* While offline
* While playing another character slot
This behavior has now been corrected.
New Behavior
* Generators are now tied directly to the active character slot.
* Progress only counts for the character currently being played.
Existing generated resources remain untouched.
Unlock Changes
Generator tiers now unlock automatically when your gathering level reaches the required threshold.
You no longer need to gather the resource once beforehand.
Example:
* Wood Generator Tier 1 unlocks automatically once your Woodcutting level meets the requirement.
⚔️ Combat UI
Fixed an issue where the skill bar became fully visible after taking damage while gathering.
The skill bar should now only fully activate during actual combat.
🏷️ Map & Label Cleanup
Several confusing labels have been updated.
Renamed
* Tool Vendor → Tool Shop
* Potion Shop → Potion Crafting
Improved Visibility
Map icons and labels for:
* Crafting
* Refining
* Shops
* Portals
* Dungeons
should now be significantly clearer.
🚪 Progression Clarity
Progression routes should now be much easier to understand.
Added Information
* Region tunnels now show their destination.
* Portals display unlock requirements.
* Major progression paths now provide clearer guidance.
This should make long-term goals, such as reaching new regions, much easier to follow for both new and existing players.
🔧 Technical
Backend improvements were added for:
* Tutorial progress saving
* Tutorial reward validation
* Resource generator state tracking
Build Status
✅ All build checks passed successfully
❤️ Thank You
Thanks to everyone who continues testing, reporting bugs, and providing feedback.
A large portion of this update was directly inspired by community reports and suggestions, and your feedback continues to help shape the game.
See you in-game!